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Beasts of Prey

In this much-anticipated series opener, fate binds two Black teenagers together as they strike a dangerous alliance to hunt down the creature menacing their home—and uncover ancient deadly secrets.
There’s no such thing as magic in the broken city of Lkossa, especially for sixteen-year-old Koffi, who holds a power within her that could only be described as magic—a power that if discovered could cost her life. Indentured to the notorious Night Zoo, Koffi knows the fearsome creatures in her care and paying off her family’s debts to secure their eventual freedom can be her only focus. But the night those she loves are gravely threatened by the Zoo’s cruel master, Koffi finally unleashes the power she doesn’t fully understand, upending her life completely. As the second son of a decorated hero, Ekon is all but destined to become a Son of the Six—an elite warrior—and uphold a family legacy. But on the night of his final rite of passage, Ekon encounters not only the Shetani—a vicious monster that has plagued the city for nearly a century and stalks his nightmares, but Koffi who seems to have the power to ward off the beast. Koffi’s power ultimately saves Ekon’s life, but his choice to let her flee dooms his hopes of becoming a warrior. Desperate to redeem himself, Ekon vows to hunt the Shetani and end its reign of terror, but he can’t do it alone. Meanwhile, Koffi believes finding the Shetani could also be the key to solving her own problems. Koffi and Ekon form a tentative alliance and together enter the Greater Jungle, a world steeped in wild, frightening magic and untold dangers. The hunt begins. But it quickly becomes unclear whether they are the hunters or the hunted.

Warcross

For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation. Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire. In this sci-fi thriller, #1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of

Flame in the Mist

The daughter of a prominent samurai, Mariko has long known her place—she may be an accomplished alchemist, whose cunning rivals that of her brother Kenshin, but because she is not a boy, her future has always been out of her hands. At just seventeen years old, Mariko is promised to Minamoto Raiden, the son of the emperor’s favorite consort—a political marriage that will elevate her family’s standing. But en route to the imperial city of Inako, Mariko narrowly escapes a bloody ambush by a dangerous gang of bandits known as the Black Clan, who she learns has been hired to kill her before she reaches the palace. Dressed as a peasant boy, Mariko sets out to infiltrate the ranks of the Black Clan, determined to track down the person responsible for the target on her back. But she’s quickly captured and taken to the Black Clan’s secret hideout, where she meets their leader, the rebel ronin Takeda Ranmaru, and his second-in-command, his best friend Okami. Still believing her to be a boy, Ranmaru and Okami eventually warm to Mariko, impressed by her intellect and ingenuity. As Mariko gets closer to the Black Clan, she uncovers a dark history of secrets, of betrayal and murder, which will force her to question everything she’s ever known.

The Reader

A stunning debut set in a world where reading is unheard-of, perfect for fans of Inkheart and Shadow and Bone. Sefia knows what it means to survive. After her father is brutally murdered, she flees into the wilderness with her aunt Nin, who teaches her to hunt, track, and steal. But when Nin is kidnapped, leaving Sefia completely alone, none of her survival skills can help her discover where Nin’s been taken, or if she’s even alive. The only clue to both her aunt’s disappearance and her father’s murder is the odd rectangular object her father left behind, an object she comes to realize is a book—a marvelous item unheard of in her otherwise illiterate society. With the help of this book, and the aid of a mysterious stranger with dark secrets of his own, Sefia sets out to rescue her aunt and find out what really happened the day her father was killed—and punish the people responsible. With overlapping stories of swashbuckling pirates and merciless assassins, The Reader is a brilliantly told adventure from an extraordinary new talent.