From the author of the acclaimed bestseller Holes, winner of the Newbery Award and the National Book Award, comes a new middle-grade novel with universal appeal. Combining horror-movie suspense with the issues of friendship, bullying, and the possibility of ecological disaster, this novel will intrigue, surprise, and inspire readers and compel them to think twice about how they treat others as well as their environment.
Be careful. Your next step may be your last.
Fifth grader Tamaya Dhilwaddi and seventh grader Marshall Walsh have been walking to and from Woodbridge Academy together since elementary school. But their routine is disrupted when bully Chad Wilson challenges Marshall to a fight. To avoid the conflict, Marshall takes a shortcut home through the off-limits woods. Tamaya reluctantly follows. They soon get lost, and they find trouble. Bigger trouble than anyone could ever have imagined.
In the days and weeks that follow, the authorities and the U.S. Senate become involved, and what they uncover might affect the future of the world.
Bridge and her friends live on the Upper West Side of Manhattan. When Bridge was in third grade, she survived being hit by a car, and ever since she’s wondered: why am I here on earth? There must be a reason. Bridge and her best friends Tab and Emily start 7th grade, and dramas unfold: Emily suddenly has “a body” and is getting lots of attention, including texts from a popular older boy who sends revealing photos of himself, wanting Em’s photos back. Tab immerses herself in the human rights club and feminism. Bridge becomes good friends with Sherm, a boy who makes her question a lot of things, such as: did Apollo 11 really land on the moon? And she wonders: what’s the difference between liking someone, and love?
One minute, 26-year-old Tegan Lawson has everything she could hope for, including an adoring husband, Gabe, and a baby on the way. The next, a patch of black causes a devastating accident, and Tegan’s life is as shattered as the car they had to cut her out of. With the loss of her baby and her unbearable anger towards Gabe, who was driving that night, Tegan is drowning in grief. After a handful of sleeping pills land her in the hospital, lucky to be alive, her family’s fear and Gabe’s commitment to fix things prompts Tegan to make a change. At Gabe’s suggestion, she agrees to travel to three destinations from their “life experiences” wish list. From culture-rich Thailand, to the flavors of Italy, to the ocean waves in Hawaii, Tegan and Gabe embark on a journey to escape the tragedy and to search for forgiveness. But Tegan soon learns grief follows you no matter how far away you go, and that acceptance comes when you least expect it. When things take a shocking turn in Hawaii, Tegan is forced to face the truth – and she must decide if the life she has is the one she wants.
“When I was little I believed in Jesus and Santa, spontaneous combustion, and the Loch Ness monster. Now I believe in science, statistics, and antibiotics.” So says seventeen-year-old Zac Meier during a long, grueling leukemia treatment in Perth, Australia. A loud blast of Lady Gaga alerts him to the presence of Mia, the angry, not-at-all-stoic cancer patient in the room next door. Once released, the two near-strangers can’t forget each other, even as they desperately try to resume normal lives. The story of their mysterious connection drives this unflinchingly tough, tender novel told in two voices.
Marlin is not slow or mute; what he is a stutterer, and that makes it impossible for him to convince people otherwise. What he is also is a Rackham: the youngest son of the world-famous explorer Roland Rackham, renowned for his daring exploits on the dark continents, taming wild beasts, and filling in the blank spaces on the map. Roland is the owner and proprietor of the Zoo at the Edge of the World, a resort where the well-to-do from all over the world can come to experience the last bit of the wild left in the world in the mid-nineteenth century. For Roland, each day is a new opportunity to cast a light into the dark recesses of the world; for Marlin, each day is a struggle: to speak, to communicate, to live up to the lofty expectations that his family name carries. This isn’t easy when the only people who understand him are his father and his pet monkey. In order to impress a powerful duke who comes to visit the Zoo, Marlin’s father ventures into the jungle and brings back a mysterious black jaguar, now the only one in captivity. Everyone is terrified of the jaguar, including Marlin—until one night, when the jaguar confers upon him a powerful gift. Soon Marlin finds himself with a difficult choice to make and, finally, something to say. If only he can figure out how to say it.
Twelve meteors.
Twelve ancient lines.
Twelve Players.
Endgame invites its audience to join twelve Players in a worldwide hunt for three hidden keys.
At stake for the Players: not only their lives but the fate of the world.
At stake for the readers: the chance to participate in a real–world interactive puzzle.
Endgame, written by James Frey and Nils Johnson–Shelton, is a revolutionary, fully integrated, multimedia book and gaming experience that invites its audience to join twelve Players in a worldwide, puzzle–based hunt for three hidden keys and the ultimate prize. The world of Endgame is populated by twelve ancient bloodlines. In each line, a Player trains for a catastrophic event that has not yet happened—until the Calling. Now the Players must set off on a journey in search of three ancient keys that will save not just their line, but the world. Each book in the trilogy will feature an interactive “super puzzle” comprised of clues and riddles layered into the story. Google Niantic is building a mobile, location–based, augmented reality game inextricably tied to the books and mythology. Full Fathom Five will have a major cash prize tied to the puzzle in each book. Twentieth Century Fox has bought the movie rights.
Greg Dunsmore, a.k.a. Dun the Ton, is focused on one thing: making a documentary that will guarantee his admission into the film school of his choice. Every day, Greg films his intense weight-loss focused workouts as well as the nonstop bullying that comes from his classmates. But when he captures footage of violent, extreme hazing by his high school’s championship-winning lacrosse team in the presence of his principal, his attempts to find out the truth put him in physical danger.
She never thought a kiss could kill…
Samantha didn’t mean to hurt anyone. She was just trying to fit in… and she wanted to make Zee a little jealous after he completely ditched her for a prettier girl. So she kissed Alex. And then he died—right in her arms.
Sam is now the school pariah and a media sensation—how did she not know Alex had a peanut allergy? Consumed with guilt, she’ll have to find a strength that goes way deeper than pulling off the fastest time in the 200-meter butterfly. Because if she can’t figure out how to forgive herself, no one else will either.
Given the chance, fifteen-year-old Peregrine “Perry” Eckert would dedicate every waking moment to Creatures & Caverns, an epic role-playing game rich with magical creatures, spell casting, and deadly weapons. The world of C&C is where he feels most comfortable in his own skin. But that isn’t happening—not if his parents have anything to do with it. Concerned their son lacks social skills, they ship him off to summer camp to become a man. They want him to be outdoors playing with kids his own age and meeting girls—rather than indoors alone, with only his gaming alter ego for company. Perry knows he’s in for the worst summer of his life.
Everything changes, however, when Perry gets to camp and stumbles into the World of the Other Normals. There he meets Mortin Enaw, one of the creators of C&C, and other mythical creatures from the game, including the alluring Ada Ember, whom Perry finds more beautiful than any human girl he’s ever met. Perry’s new otherworldly friends need his help to save their princess and prevent mass violence. As they embark on their quest together, Perry realizes that his nerdy childhood has uniquely prepared him to be a great warrior in this world, and maybe even a hero. But to save the princess, Perry will have to learn how to make real connections in the human world as well. Bestselling author Ned Vizzini delivers a compulsively readable and wildly original story about the winding and often hilarious path to manhood.
Evie O’Neill has been exiled from her boring old hometown and shipped off to the bustling streets of New York City — and she is pos-i-toot-ly thrilled. New York is the city of speakeasies, shopping, and movie palaces! Soon enough, Evie is running with glamorous Ziegfield girls and rakish pickpockets. The only catch is Evie has to live with her Uncle Will, curator of The Museum of American Folklore, Superstition and the Occult—also known as “The Museum of the Creepy Crawlies.” When a rash of occult-based murders comes to light, Evie and her uncle are right in the thick of the investigation. And through it all, Evie has a secret: a mysterious power that could help catch the killer—if he doesn’t catch her first.