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Rogue Knight

Magic and danger abound in the second book in a series of “fanciful, action-packed adventure” (Publishers Weekly, starred review) from the #1 New York Times bestselling author of the Fablehaven and Beyonders series.

Cole Randolph never meant to come to The Outskirts, but when his friends were kidnapped on Halloween he had to try and save them. Now he’s trapped in a world that lies between wakefulness and dreaming, reality and imagination, life and death.

Cole’s search for his friends has led him to Elloweer, another of the five kingdoms that make up The Outskirts. He’s accompanied by Mira, Twitch, and Jace—new friends he’s met here in the Outskirts who each have their own important missions.

The group is following news that Mira’s sister, Honor, could be in danger. However, Cole and Mira are soon the ones facing direct threat, and must resort to a fascinating new kind of magic to protect themselves. Their journey brings them across familiar faces—some more welcome than others—until their paths ultimately cross with the infamous man known throughout Elloweer as the “Rogue Knight.”

Will he turn out to be an unstoppable enemy, or a key ally?

Every move is filled with danger as Cole and his new friends try and outwit the High King, who will stop at nothing to regain what he has lost.

Black Ice

Brit Pheiffer has trained to backpack the Teton Range, but she isn’t prepared when her ex-boyfriend, who still haunts her every thought, wants to join her. Before Britt can explore her feelings for Calvin, an unexpected blizzard forces her to seek shelter in a remote cabin, accepting the hospitality of its two very handsome occupants—but these men are fugitives, and they take her hostage.

Britt is forced to guide the men off the mountain, and knows she must stay alive long enough for Calvin to find her. The task is made even more complicated when Britt finds chilling evidence of a series of murders that have taken place there…and in uncovering this, she may become the killer’s next target.

But nothing is as it seems, and everyone is keeping secrets, including Mason, one of her kidnappers. His kindness is confusing Britt. Is he an enemy? Or an ally?

Black Ice is New York Times bestselling author Becca Fitzpatrick’s riveting romantic thriller set against the treacherous backdrop of the mountains of Wyoming. Falling in love should never be this dangerous…

Clariel

Garth Nix’s long-awaited prequel to the New York Times bestselling Old Kingdom trilogy: Sabriel, Lireal, and Abhorsen. The master of teen fantasy tells Clariel’s story and reveals how a girl gifted with the power of Free Magic becomes

Ghost House

From the New York Times bestselling author of the Halo trilogy
comes the start of a beautiful and powerful new series.

Chloe Kennedy has always seen ghosts. But she’s never been able to speak to one…until now. Alexander Reade is more than 150 years dead when Chloe meets him at Grange Hall, her grandmother’s mysterious estate in the English countryside.
But Chloe could never guess that her connection with Alex would awaken a vengeful spirit out to destroy her. She must now push her developing abilities to their most dangerous limits, even if it means giving the hungry dead a chance to claim her for their own.

Vivian Apple at the End of the World

The United States is now divided into Believers and Non-Believers, thanks to the magnetic Pastor Frick, founder of the powerful Church of America. Seventeen-year-old Vivian Apple spends the night before the predicted Rapture with her best friend, Harpreet Janda, at a mock-countdown party in Pittsburgh, Pennsylvania. But when she returns home the next morning, her parents are gone and there are two holes in their bedroom ceiling. Is it some sort of trick? Or . . . real? Viv and her friends decide to find out, and their dangerous road trip across a paranoid and panic-stricken America makes for a darkly entertaining, grip-the-steering-wheel ride.

Lies We Tell Ourselves

In 1959 Virginia, the lives of two girls on opposite sides of the battle for civil rights will be changed forever.

Sarah Dunbar is one of the first black students to attend the previously all-white Jefferson High School. An honors student at her old school, she is put into remedial classes, spit on and tormented daily.

Linda Hairston is the daughter of one of the town’s most vocal opponents of school integration. She has been taught all her life that the races should be kept “separate but equal.”

Forced to work together on a school project, Sarah and Linda must confront harsh truths about race, power and how they really feel about one another.

Boldly realistic and emotionally compelling, Lies We Tell Ourselves is a brave and stunning novel about finding truth amid the lies, and finding your voice even when others are determined to silence it.

Talon

In Julie Kagawa’s groundbreaking modern fantasy series, dragons walk among us in human form.

Book 1 of Julie Kagawa’s new Talon Saga features fire-breathing dragons blending into society in human form, and the Order of St. George, soldiers dedicated to hunting them to extinction. But one teen dragon whose path crosses with those of a young soldier and a rogue dragon will spark a revolution. Prejudice, extreme power and the transformative nature of love combine in a story that will leave audiences gasping for breath…and begging for more.

Zac and Mia

“When I was little I believed in Jesus and Santa, spontaneous combustion, and the Loch Ness monster. Now I believe in science, statistics, and antibiotics.” So says seventeen-year-old Zac Meier during a long, grueling leukemia treatment in Perth, Australia. A loud blast of Lady Gaga alerts him to the presence of Mia, the angry, not-at-all-stoic cancer patient in the room next door. Once released, the two near-strangers can’t forget each other, even as they desperately try to resume normal lives. The story of their mysterious connection drives this unflinchingly tough, tender novel told in two voices.

The Zoo at the Edge of the World

Marlin is not slow or mute; what he is a stutterer, and that makes it impossible for him to convince people otherwise. What he is also is a Rackham: the youngest son of the world-famous explorer Roland Rackham, renowned for his daring exploits on the dark continents, taming wild beasts, and filling in the blank spaces on the map. Roland is the owner and proprietor of the Zoo at the Edge of the World, a resort where the well-to-do from all over the world can come to experience the last bit of the wild left in the world in the mid-nineteenth century. For Roland, each day is a new opportunity to cast a light into the dark recesses of the world; for Marlin, each day is a struggle: to speak, to communicate, to live up to the lofty expectations that his family name carries. This isn’t easy when the only people who understand him are his father and his pet monkey. In order to impress a powerful duke who comes to visit the Zoo, Marlin’s father ventures into the jungle and brings back a mysterious black jaguar, now the only one in captivity. Everyone is terrified of the jaguar, including Marlin—until one night, when the jaguar confers upon him a powerful gift. Soon Marlin finds himself with a difficult choice to make and, finally, something to say. If only he can figure out how to say it.

Endgame: The Calling

Twelve meteors.
Twelve ancient lines.
Twelve Players.

Endgame invites its audience to join twelve Players in a worldwide hunt for three hidden keys.

At stake for the Players: not only their lives but the fate of the world.

At stake for the readers: the chance to participate in a real–world interactive puzzle.

Endgame, written by James Frey and Nils Johnson–Shelton, is a revolutionary, fully integrated, multimedia book and gaming experience that invites its audience to join twelve Players in a worldwide, puzzle–based hunt for three hidden keys and the ultimate prize. The world of Endgame is populated by twelve ancient bloodlines. In each line, a Player trains for a catastrophic event that has not yet happened—until the Calling. Now the Players must set off on a journey in search of three ancient keys that will save not just their line, but the world. Each book in the trilogy will feature an interactive “super puzzle” comprised of clues and riddles layered into the story. Google Niantic is building a mobile, location–based, augmented reality game inextricably tied to the books and mythology. Full Fathom Five will have a major cash prize tied to the puzzle in each book. Twentieth Century Fox has bought the movie rights.